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A further source behind OntoLinux besides the game engine of the 3D content creation suite Blender that is based on the OpenGL software library is its node editor that uses a system of graphical elements and widgets as nodes, that became the so-called logic bricks after the start of OntoLinux, which are a combination of sensors, controllers, and actuators, and that are connected in the related node editor to control the movement and display of objects in the engine, which is also linked with the OntoScope software component and in this way with the OntoBot software component.

Images

Working with nodes, the logic bricks (Image by Charlesworth999)
Working with nodes coined logic bricks after the start of OntoLinux

Blender Screenshot
Screenshot

Logic bricks with Python scripting
Logic bricks with Python scripting

Annotations
We took the 3D content creation suite as a basic environment and extended it totally in several ways to the Multilingual Multimodal Multiparadigmatic Environment (M³E) OntoBlender by integrating the concepts of:

  • Virtual Object System,
  • M.U.P.P.E.T.S,
  • Roboverse, and
  • Computer Aided Software Engineering (CASE) tools, inclusive
  • Integrated Development Environments (IDEs) for software and hardware,

    as well as

  • 3D printing, rapid prototyping, and direct-digital manufacturing, and
  • controlling (e.g. vehicles and robots)

    to name just some few examples.

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